In This Topic
HRESULT ID3D11Device::CheckCounter([In] const D3D11_COUNTER_DESC* pDesc,[Out] D3D11_COUNTER_TYPE* pType,[Out] unsigned int* pActiveCounters,[Out, Buffer, Optional] char* szName,[InOut, Optional] unsigned int* pNameLength,[Out, Buffer, Optional] char* szUnits,[InOut, Optional] unsigned int* pUnitsLength,[Out, Buffer, Optional] char* szDescription,[InOut, Optional] unsigned int* pDescriptionLength)
Syntax
'Declaration
Public Sub CheckCounter( _
ByVal As CounterDescription, _
ByRef As CounterType, _
ByRef As System.Integer, _
ByVal As System.IntPtr, _
ByVal As System.IntPtr, _
ByVal As System.IntPtr, _
ByVal As System.IntPtr, _
ByVal As System.IntPtr, _
ByVal As System.IntPtr _
)
public void CheckCounter(
CounterDescription ,
out CounterType ,
out System.int ,
System.IntPtr ,
System.IntPtr ,
System.IntPtr ,
System.IntPtr ,
System.IntPtr ,
System.IntPtr
)
Parameters
- descRef
- typeRef
- activeCountersRef
- szName
- nameLengthRef
- szUnits
- unitsLengthRef
- szDescription
- descriptionLengthRef
See Also