CreateUnorderedAccessView Method
In This Topic
HRESULT ID3D11Device::CreateUnorderedAccessView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,[Out, Fast] ID3D11UnorderedAccessView** ppUAView)
Syntax
'Declaration
Public Function CreateUnorderedAccessView( _
ByVal As Resource, _
ByVal As System.Nullable(Of UnorderedAccessViewDescription) _
) As UnorderedAccessView
public UnorderedAccessView CreateUnorderedAccessView(
Resource ,
System.Nullable<UnorderedAccessViewDescription>
)
Parameters
- resourceRef
- descRef
See Also