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C1.Util.DX.Direct3D11.Device.CreatePixelShader

CreatePixelShader Method

CreatePixelShader(IntPtr, PointerSize, ClassLinkage)

HRESULT ID3D11Device::CreatePixelShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11PixelShader** ppPixelShader)

Declaration
public PixelShader CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)
Public Function CreatePixelShader(shaderBytecodeRef As IntPtr, bytecodeLength As PointerSize, classLinkageRef As ClassLinkage) As PixelShader
Parameters
Type Name Description
IntPtr shaderBytecodeRef
PointerSize bytecodeLength
ClassLinkage classLinkageRef
Returns
Type Description
PixelShader