HRESULT ID3D11Device::CreateInputLayout([In, Buffer] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,[In] unsigned int NumElements,[In, Buffer] const void* pShaderBytecodeWithInputSignature,[In] SIZE_T BytecodeLength,[Out, Fast] ID3D11InputLayout** ppInputLayout)
Declaration
public InputLayout CreateInputLayout(InputElement[] inputElementDescsRef, int numElements, IntPtr shaderBytecodeWithInputSignatureRef, PointerSize bytecodeLength)
Public Function CreateInputLayout(inputElementDescsRef As InputElement(), numElements As Integer, shaderBytecodeWithInputSignatureRef As IntPtr, bytecodeLength As PointerSize) As InputLayout
Parameters
Returns