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C1.Util.DX.Direct3D11.Device.CreateHullShader

CreateHullShader Method

CreateHullShader(IntPtr, PointerSize, ClassLinkage)

HRESULT ID3D11Device::CreateHullShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11HullShader** ppHullShader)

Declaration
public HullShader CreateHullShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)
Public Function CreateHullShader(shaderBytecodeRef As IntPtr, bytecodeLength As PointerSize, classLinkageRef As ClassLinkage) As HullShader
Parameters
Type Name Description
IntPtr shaderBytecodeRef
PointerSize bytecodeLength
ClassLinkage classLinkageRef
Returns
Type Description
HullShader