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dotnet-framework-api
C1.Win.C1DX.4.8 Assembly
C1.Util.DX.Animation
Classes
Manager2
Methods
Dispose
dotnet-framework-api
C1.Win.Bitmap.4.8 Assembly
C1.Win.C1DX.4.8 Assembly
C1.Util.DX
C1.Util.DX.Animation
Classes
Interpolator2
LoopIterationChangeHandler2
Manager2
Constructors
Methods
AbandonAllStoryboards
Create
CreateAnimationVariable2
CreateAnimationVectorVariable2
CreateStoryboard2
Dispose
EstimateNextEventTime
FinishAllStoryboards
GetStatus
GetStoryboardFromTag
GetVariableFromTag
Pause
Resume
ScheduleTransition
SetAnimationMode
SetCancelPriorityComparison
SetCompressPriorityComparison
SetConcludePriorityComparison
SetDefaultLongestAcceptableDelay
SetManagerEventHandler
SetTrimPriorityComparison
Shutdown
Update
Operators
ManagerEventHandler2
PrimitiveInterpolation
PriorityComparison2
ResultCode
Storyboard2
StoryboardEventHandler2
Timer
TimerEventHandler
Transition2
TransitionFactory2
TransitionLibrary2
Variable2
VariableChangeHandler2
VariableIntegerChangeHandler2
Structs
Enums
Interfaces
Delegates
C1.Util.DX.DXGI
C1.Util.DX.Direct2D
C1.Util.DX.Direct2D.Effects
C1.Util.DX.Direct3D11
C1.Util.DX.DirectWrite
C1.Util.DX.Storage
C1.Util.DX.WIC
(Showing Draft Content)
C1.Util.DX.Animation.Manager2.Dispose
Dispose Method
Dispose(bool)
Clean up any resources being used.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type
Name
Description
bool
disposing
Overrides
ComObject.Dispose(bool)