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Sets an array of views for an unordered resource keeping existing render targets bindings.
public void SetUnorderedAccessView(int startSlot, UnorderedAccessView unorderedAccessView)
Public Sub SetUnorderedAccessView(startSlot As Integer, unorderedAccessView As UnorderedAccessView)
| Type | Name | Description |
|---|---|---|
| int | startSlot | |
| UnorderedAccessView | unorderedAccessView |
Sets an array of views for an unordered resource keeping existing render targets bindings.
public void SetUnorderedAccessView(int startSlot, UnorderedAccessView unorderedAccessView, int uavInitialCount)
Public Sub SetUnorderedAccessView(startSlot As Integer, unorderedAccessView As UnorderedAccessView, uavInitialCount As Integer)
| Type | Name | Description |
|---|---|---|
| int | startSlot | |
| UnorderedAccessView | unorderedAccessView | |
| int | uavInitialCount |