void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)
public DepthStencilView GetRenderTargetsAndUnorderedAccessViews(int numRTVs, RenderTargetView[] renderTargetViewsOut, int uAVStartSlot, int numUAVs, UnorderedAccessView[] unorderedAccessViewsOut)