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C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargetsAndUnorderedAccessViews

GetRenderTargetsAndUnorderedAccessViews Method

GetRenderTargetsAndUnorderedAccessViews(int, RenderTargetView[], int, int, UnorderedAccessView[])

void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)

Declaration
public DepthStencilView GetRenderTargetsAndUnorderedAccessViews(int numRTVs, RenderTargetView[] renderTargetViewsOut, int uAVStartSlot, int numUAVs, UnorderedAccessView[] unorderedAccessViewsOut)
Parameters
Type Name Description
int numRTVs
RenderTargetView[] renderTargetViewsOut
int uAVStartSlot
int numUAVs
UnorderedAccessView[] unorderedAccessViewsOut
Returns
Type Description
DepthStencilView