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C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargetsAndUnorderedAccessViews

SetRenderTargetsAndUnorderedAccessViews Method

SetRenderTargetsAndUnorderedAccessViews(int, IntPtr, DepthStencilView, int, int, IntPtr, IntPtr)

void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)

Declaration
public void SetRenderTargetsAndUnorderedAccessViews(int numRTVs, IntPtr renderTargetViewsOut, DepthStencilView depthStencilViewRef, int uAVStartSlot, int numUAVs, IntPtr unorderedAccessViewsOut, IntPtr uAVInitialCountsRef)
Parameters
Type Name Description
int numRTVs
IntPtr renderTargetViewsOut
DepthStencilView depthStencilViewRef
int uAVStartSlot
int numUAVs
IntPtr unorderedAccessViewsOut
IntPtr uAVInitialCountsRef