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void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)
public void SetRenderTargetsAndUnorderedAccessViews(int numRTVs, IntPtr renderTargetViewsOut, DepthStencilView depthStencilViewRef, int uAVStartSlot, int numUAVs, IntPtr unorderedAccessViewsOut, IntPtr uAVInitialCountsRef)
Public Sub SetRenderTargetsAndUnorderedAccessViews(numRTVs As Integer, renderTargetViewsOut As IntPtr, depthStencilViewRef As DepthStencilView, uAVStartSlot As Integer, numUAVs As Integer, unorderedAccessViewsOut As IntPtr, uAVInitialCountsRef As IntPtr)
| Type | Name | Description |
|---|---|---|
| int | numRTVs | |
| IntPtr | renderTargetViewsOut | |
| DepthStencilView | depthStencilViewRef | |
| int | uAVStartSlot | |
| int | numUAVs | |
| IntPtr | unorderedAccessViewsOut | |
| IntPtr | uAVInitialCountsRef |