void ID3D11ClassInstance::GetInstanceName([Out, Buffer, Optional] char* pInstanceName,[InOut] SIZE_T* pBufferLength)
public void GetInstanceName(
System.IntPtr ,
ref PointerSize
)
'Declaration
Public Sub GetInstanceName( _
ByVal As System.IntPtr, _
ByRef As PointerSize _
)
Parameters
- instanceNameRef
- bufferLengthRef