C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct2D Namespace / ComputeTransform Interface / CalculateThreadgroups Method

In This Topic
CalculateThreadgroups Method (ComputeTransform)
In This Topic
Allows a compute-shader–based transform to select the number of thread groups to execute based on the number of output pixels it needs to fill.
Syntax
'Declaration
 
Sub CalculateThreadgroups( _
   ByVal outputRect As RectL, _
   ByRef dimensionX As System.Integer, _
   ByRef dimensionY As System.Integer, _
   ByRef dimensionZ As System.Integer _
) 
 

Parameters

outputRect
dimensionX
dimensionY
dimensionZ
See Also