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Allows a compute-shader–based transform to select the number of thread groups to execute based on the number of output pixels it needs to fill.
void CalculateThreadgroups(RectL outputRect, out int dimensionX, out int dimensionY, out int dimensionZ)
Type | Name | Description |
---|---|---|
RectL | outputRect | |
int | dimensionX | |
int | dimensionY | |
int | dimensionZ |