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D3D11_INPUT_ELEMENT_DESC
public struct InputElement : IEquatable<InputElement>
| Name | Description |
|---|---|
| InputElement(string, int, Format, int) | Initializes a new instance of the InputElement struct. |
| InputElement(string, int, Format, int, int) | Initializes a new instance of the InputElement struct. |
| InputElement(string, int, Format, int, int, InputClassification, int) | Initializes a new instance of the InputElement struct. |
| Name | Description |
|---|---|
| AlignedByteOffset | unsigned int AlignedByteOffset |
| Classification | D3D11_INPUT_CLASSIFICATION InputSlotClass |
| Format | DXGI_FORMAT Format |
| InstanceDataStepRate | unsigned int InstanceDataStepRate |
| SemanticIndex | unsigned int SemanticIndex |
| SemanticName | const char* SemanticName |
| Slot | unsigned int InputSlot |
| Name | Description |
|---|---|
| AppendAligned | Returns a value that can be used for the offset parameter of an InputElement to indicate that the element should be aligned directly after the previous element, including any packing if neccessary. |
| Name | Description |
|---|---|
| Equals(InputElement) | Determines whether the specified InputElement is equal to this instance. |
| Equals(object) | Determines whether the specified object is equal to this instance. |
| GetHashCode() | Returns a hash code for this instance. |
| Name | Description |
|---|---|
| operator ==(InputElement, InputElement) | Determines if the specified values are equal. |
| operator !=(InputElement, InputElement) | Determines if the specified values are not equal. |