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Initializes a new instance of the InputElement struct.
public InputElement(string name, int index, Format format, int offset, int slot, InputClassification slotClass, int stepRate)
Type | Name | Description |
---|---|---|
string | name | The HLSL semantic associated with this element in a shader input-signature. |
int | index | The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3). |
Format | format | The data type of the element data. |
int | offset | Offset (in bytes) between each element. Use AppendAligned for convenience to define the current element directly after the previous one, including any packing if necessary. |
int | slot | An integer value that identifies the input-assembler. Valid values are between 0 and 15. |
InputClassification | slotClass | Identifies the input data class for a single input slot. |
int | stepRate | The number of instances to draw using the same per-instance data before advancing in the buffer by one element. This value must be 0 for an element that contains per-vertex data. |
Initializes a new instance of the InputElement struct.
public InputElement(string name, int index, Format format, int offset, int slot)
Type | Name | Description |
---|---|---|
string | name | The HLSL semantic associated with this element in a shader input-signature. |
int | index | The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3). |
Format | format | The data type of the element data. |
int | offset | Offset (in bytes) between each element. Use AppendAligned for convenience to define the current element directly after the previous one, including any packing if necessary. |
int | slot | An integer value that identifies the input-assembler. Valid values are between 0 and 15. |
Initializes a new instance of the InputElement struct.
public InputElement(string name, int index, Format format, int slot)
Type | Name | Description |
---|---|---|
string | name | The HLSL semantic associated with this element in a shader input-signature. |
int | index | The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3). |
Format | format | The data type of the element data. |
int | slot | An integer value that identifies the input-assembler. Valid values are between 0 and 15. |