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Properties defining the way a buffer (containing vertex data) is bound to the pipeline for rendering.
public struct VertexBufferBinding
| Name | Description |
|---|---|
| VertexBufferBinding(Buffer, int, int) | Initializes a new instance of the VertexBufferBinding struct. |
| Name | Description |
|---|---|
| Buffer | Gets or sets the buffer being bound. |
| Offset | Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes). |
| Stride | Gets or sets the stride between vertex elements in the buffer (in bytes). |