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Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance
public void Tessellate(TessellationSink tessellationSink)
| Type | Name | Description |
|---|---|---|
| TessellationSink | tessellationSink | The C1.Win.DX.Direct2D.TessellationSink to which the tessellated is appended. |
Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance
public void Tessellate(float flatteningTolerance, TessellationSink tessellationSink)
| Type | Name | Description |
|---|---|---|
| float | flatteningTolerance | The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution. |
| TessellationSink | tessellationSink | The TessellationSink to which the tessellated is appended. |
Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance
public void Tessellate(Matrix3x2? worldTransform, float flatteningTolerance, TessellationSink tessellationSink)
| Type | Name | Description |
|---|---|---|
| Matrix3x2? | worldTransform | The transform to apply to this geometry, or NULL. |
| float | flatteningTolerance | The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution. |
| TessellationSink | tessellationSink | The TessellationSink to which the tessellated is appended. |