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HRESULT ID2D1DrawInfo::SetVertexProcessing([In, Optional] ID2D1VertexBuffer* vertexBuffer,[In] D2D1_VERTEX_OPTIONS vertexOptions,[In, Optional] const D2D1_BLEND_DESCRIPTION* blendDescription,[In, Optional] const D2D1_VERTEX_RANGE* vertexRange,[In, Optional] const GUID* vertexShader)
public void SetVertexProcessing(VertexBuffer vertexBuffer, VertexOptions vertexOptions, BlendDescription? blendDescription = null, VertexRange? vertexRange = null, Guid? vertexShader = null)
Type | Name | Description |
---|---|---|
VertexBuffer | vertexBuffer | |
VertexOptions | vertexOptions | |
BlendDescription? | blendDescription | |
VertexRange? | vertexRange | |
Guid? | vertexShader |