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This method extracts a marker segment in a tile-part header and stores it into a byte buffer for the second pass. The marker is first recognized, then its flag is activated and, finally, its content is buffered in an element of byte arrays accessible thanks to a hashTable. If a marker segment is not recognized, it prints a warning and skip it according to its length.
public virtual void extractTilePartMarkSeg(short marker, RandomAccessIO ehs, int tileIdx, int tilePartIdx)
Public Overridable Sub extractTilePartMarkSeg(marker As Short, ehs As RandomAccessIO, tileIdx As Integer, tilePartIdx As Integer)
| Type | Name | Description |
|---|---|---|
| short | marker | The marker to process |
| RandomAccessIO | ehs | The encoded header stream |
| int | tileIdx | The index of the current tile |
| int | tilePartIdx | The index of the current tile part |