[]
        
(Showing Draft Content)

C1.Util.DX.Direct3D11.DebugFeatureFlags

DebugFeatureFlags Enum

D3D11_DEBUG_FEATURE_FLAGS

Namespace: C1.Util.DX.Direct3D11
Assembly: C1.Win.C1DX.4.8.dll
Syntax
[Flags]
public enum DebugFeatureFlags

Fields

Name Description
AlwaysDiscardOfferedResource

D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE

AvoidBehaviorChangingDebugAids

D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS

DisableTiledResourceMappingTrackingAndValidation

D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION

FinishPerRender

D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP

FlushPerRender

D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP

NeverDiscardOfferedResource

D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE

PresentPerRender

D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP