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C1.Util.DX.Direct3D11.ComputeShaderFormatSupport

ComputeShaderFormatSupport Enum

D3D11_FORMAT_SUPPORT2

Namespace: C1.Util.DX.Direct3D11
Assembly: C1.Win.C1DX.4.8.dll
Syntax
[Flags]
public enum ComputeShaderFormatSupport

Fields

Name Description
AtomicAdd

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD

AtomicBitwiseOperations

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS

AtomicCompareStoreOrCompareExchange

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE

AtomicExchange

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE

AtomicSignedMinimumOrMaximum

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX

AtomicUnsignedMinimumOrMaximum

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX

None

None

OutputMergerLogicOperation

D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP

Shareable

D3D11_FORMAT_SUPPORT2_SHAREABLE

Tiled

D3D11_FORMAT_SUPPORT2_TILED

TypedLoad

D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD

TypedStore

D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE