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HRESULT ID3D11Device::CreatePixelShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11PixelShader** ppPixelShader)
public PixelShader CreatePixelShader(nint shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)
Public Function CreatePixelShader(shaderBytecodeRef As IntPtr, bytecodeLength As PointerSize, classLinkageRef As ClassLinkage) As PixelShader
| Type | Name | Description |
|---|---|---|
| nint | shaderBytecodeRef | |
| PointerSize | bytecodeLength | |
| ClassLinkage | classLinkageRef |
| Type | Description |
|---|---|
| PixelShader |