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C1.Util.DX.Direct3D11.Device.CreateDomainShader

CreateDomainShader Method

CreateDomainShader(nint, PointerSize, ClassLinkage)

HRESULT ID3D11Device::CreateDomainShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11DomainShader** ppDomainShader)

Declaration
public DomainShader CreateDomainShader(nint shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)
Public Function CreateDomainShader(shaderBytecodeRef As IntPtr, bytecodeLength As PointerSize, classLinkageRef As ClassLinkage) As DomainShader
Parameters
Type Name Description
nint shaderBytecodeRef
PointerSize bytecodeLength
ClassLinkage classLinkageRef
Returns
Type Description
DomainShader