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C1.Util.DX.Direct3D11.Device.CreateComputeShader

CreateComputeShader Method

CreateComputeShader(nint, PointerSize, ClassLinkage)

HRESULT ID3D11Device::CreateComputeShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11ComputeShader** ppComputeShader)

Declaration
public ComputeShader CreateComputeShader(nint shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)
Public Function CreateComputeShader(shaderBytecodeRef As IntPtr, bytecodeLength As PointerSize, classLinkageRef As ClassLinkage) As ComputeShader
Parameters
Type Name Description
nint shaderBytecodeRef
PointerSize bytecodeLength
ClassLinkage classLinkageRef
Returns
Type Description
ComputeShader