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Represents a special ValidateActionBase that plays a specified system sound when validation fails.
[ToolboxBitmap(typeof(FpSpread), "SoundNotify.png")]
[TypeConverter(typeof(SoundNotify._a))]
public class SoundNotify : ValidateActionBase, ICloneable, ISerializable, ISerializeSupport, INamedObject
<ToolboxBitmap(GetType(FpSpread), "SoundNotify.png")>
<TypeConverter(GetType(SoundNotify._a))>
Public Class SoundNotify
Inherits ValidateActionBase
Implements ICloneable, ISerializable, ISerializeSupport, INamedObject
| Name | Description |
|---|---|
| SoundNotify() | Initializes a new instance of the SoundNotify class. |
| SoundNotify(SystemSoundType) | Initializes a new instance of the SoundNotify class. |
| SoundNotify(SerializationInfo, StreamingContext) | Initializes a new instance of this class. |
| Name | Description |
|---|---|
| SoundLocation | Gets or sets the sound file location. |
| SoundType | Gets or sets a value that indicates which system sound is played. |
| Name | Description |
|---|---|
| Clone() | Creates an exact copy of the current SoundNotify. |
| Deserialize(XmlNodeReader) | Loads the object from XML. |
| DoAction(ValidateActionContext) | Executes the current SoundNotify using the |
| GetObjectData(SerializationInfo, StreamingContext) | Gets the object data. |
| Serialize(XmlTextWriter) | Saves the object to XML. |