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C1.Util.DX.Direct3D9.Device.CreateTexture

CreateTexture Method

CreateTexture(int, int, int, int, Format, Pool, IntPtr)

HRESULT IDirect3DDevice9::CreateTexture([In] unsigned int Width,[In] unsigned int Height,[In] unsigned int Levels,[In] unsigned int Usage,[In] D3DFORMAT Format,[In] D3DPOOL Pool,[Out, Fast] IDirect3DTexture9** ppTexture,[In] void** pSharedHandle)

Declaration
public Texture CreateTexture(int width, int height, int levels, int usage, Format format, Pool pool, IntPtr sharedHandleRef)
Public Function CreateTexture(width As Integer, height As Integer, levels As Integer, usage As Integer, format As Format, pool As Pool, sharedHandleRef As IntPtr) As Texture
Parameters
Type Name Description
int width
int height
int levels
int usage
Format format
Pool pool
IntPtr sharedHandleRef
Returns
Type Description
Texture