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HRESULT IDirect3DDevice9::CreateTexture([In] unsigned int Width,[In] unsigned int Height,[In] unsigned int Levels,[In] unsigned int Usage,[In] D3DFORMAT Format,[In] D3DPOOL Pool,[Out, Fast] IDirect3DTexture9** ppTexture,[In] void** pSharedHandle)
public Texture CreateTexture(int width, int height, int levels, int usage, Format format, Pool pool, IntPtr sharedHandleRef)
| Type | Name | Description |
|---|---|---|
| int | width | |
| int | height | |
| int | levels | |
| int | usage | |
| Format | format | |
| Pool | pool | |
| IntPtr | sharedHandleRef |
| Type | Description |
|---|---|
| Texture |