Name | Description | |
---|---|---|
PixelShaderStage Constructor | Initializes a new instance of the PixelShaderStage class. |
The following tables list the members exposed by PixelShaderStage.
Name | Description | |
---|---|---|
PixelShaderStage Constructor | Initializes a new instance of the PixelShaderStage class. |
Name | Description | |
---|---|---|
FrontfacingDefaultValue | Constant FrontfacingDefaultValue. | |
FrontfacingFalseValue | Constant FrontfacingFalseValue. | |
FrontfacingTrueValue | Constant FrontfacingTrueValue. | |
InputRegisterComponentBitCount | Constant InputRegisterComponentBitCount. | |
InputRegisterComponents | Constant InputRegisterComponents. | |
InputRegisterCount | Constant InputRegisterCount. | |
InputRegisterReadPorts | Constant InputRegisterReadPorts. | |
InputRegisterReadsPerInst | Constant InputRegisterReadsPerInst. | |
LegacyPixelCenterFractionalComponent | Constant LegacyPixelCenterFractionalComponent. | |
OutputDepthRegisterComponentBitCount | Constant OutputDepthRegisterComponentBitCount. | |
OutputDepthRegisterComponents | Constant OutputDepthRegisterComponents. | |
OutputDepthRegisterCount | Constant OutputDepthRegisterCount. | |
OutputMaskRegisterComponentBitCount | Constant OutputMaskRegisterComponentBitCount. | |
OutputMaskRegisterComponents | Constant OutputMaskRegisterComponents. | |
OutputMaskRegisterCount | Constant OutputMaskRegisterCount. | |
OutputRegisterComponentBitCount | Constant OutputRegisterComponentBitCount. | |
OutputRegisterComponents | Constant OutputRegisterComponents. | |
OutputRegisterCount | Constant OutputRegisterCount. | |
PixelCenterFractionalComponent | Constant PixelCenterFractionalComponent. |
Name | Description | |
---|---|---|
IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) | |
NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) | |
Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
---|---|---|
Dispose | Overloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObject) | |
Get | Overloaded. Gets the shader currently assigned to the device. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<PixelShader>) | |
GetConstantBuffers(Int32,Int32) | Gets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
GetSamplers(Int32,Int32) | Gets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
GetShaderResources(Int32,Int32) | Gets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
Set | Overloaded. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<PixelShader>) | |
SetConstantBuffer | Sets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
SetConstantBuffers | Overloaded. Overridden. void ID3D11DeviceContext::PSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void** ppConstantBuffers) | |
SetSampler | Sets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
SetSamplers | Overloaded. Overridden. void ID3D11DeviceContext::PSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer, Optional] const void** ppSamplers) | |
SetShaderResource | Sets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
SetShaderResources | Overloaded. Overridden. void ID3D11DeviceContext::PSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer, Optional] const void** ppShaderResourceViews) |
Name | Description | |
---|---|---|
Finalize | Releases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase) | |
FromTemp | Overloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject) | |
NativePointerUpdated | Method called when the NativePointer is updated. (Inherited from C1.Util.DX.CppObject) | |
NativePointerUpdating | Method called when NativePointer is going to be update. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
---|---|---|
Disposed | Occurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase) | |
Disposing | Occurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase) |
Explicit Type Conversion | Performs an explicit conversion from System.IntPtr to PixelShaderStage. |