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C1.WPF.DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / CommonShaderStageBase Class / GetShaderResources(Int32,Int32) Method
Index into the device's zero-based array from which to begin retrieving shader resources.
Number of resources to retrieve.

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    GetShaderResources(Int32,Int32) Method
    In This Topic
    Gets the shader resources used by the shader stage.
    Syntax
    'Declaration
     
    Public Function GetShaderResources( _
       ByVal startSlot As Integer, _
       ByVal count As Integer _
    ) As ShaderResourceView()
    public ShaderResourceView[] GetShaderResources( 
       int startSlot,
       int count
    )

    Parameters

    startSlot
    Index into the device's zero-based array from which to begin retrieving shader resources.
    count
    Number of resources to retrieve.

    Return Value

    An array of shader resources.
    See Also