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Returns the next code-block in the current tile for the specified component. The order in which code-blocks are returned is not specified. However each code-block is returned only once and all code-blocks will be returned if the method is called 'N' times, where 'N' is the number of code-blocks in the tile. After all the code-blocks have been returned for the current tile calls to this method will return 'null'.
<p>When changing the current tile (through 'setTile()' or 'nextTile()')
this method will always return the first code-block, as if this method
was never called before for the new current tile.</p><p>The data returned by this method can be the data in the internal
buffer of this object, if any, and thus can not be modified by the
caller. The 'offset' and 'scanw' of the returned data can be
arbitrary. See the 'CBlkWTData' class.</p><p>The 'ulx' and 'uly' members of the returned 'CBlkWTData' object
contain the coordinates of the top-left corner of the block, with
respect to the tile, not the subband.</p>
public override CBlkWTData getNextInternCodeBlock(int c, CBlkWTData cblk)
Type | Name | Description |
---|---|---|
int | c | The component for which to return the next code-block. |
CBlkWTData | cblk | If non-null this object will be used to return the new code-block. If null a new one will be allocated and returned. If the "data" array of the object is non-null it will be reused, if possible, to return the data. |
Type | Description |
---|---|
CBlkWTData | The next code-block in the current tile for component 'n', or null if all code-blocks for the current tile have been returned. |