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Represents a four dimensional mathematical vector.
public struct Vector4 : IEquatable<Vector4>, IFormattable
| Name | Description |
|---|---|
| Vector4(Vector2, float, float) | Initializes a new instance of the Vector4 struct. |
| Vector4(Vector3, float) | Initializes a new instance of the Vector4 struct. |
| Vector4(float) | Initializes a new instance of the Vector4 struct. |
| Vector4(float, float, float, float) | Initializes a new instance of the Vector4 struct. |
| Vector4(float[]) | Initializes a new instance of the Vector4 struct. |
| Name | Description |
|---|---|
| One | A Vector4 with all of its components set to one. |
| SizeInBytes | The size of the Vector4 type, in bytes. |
| UnitW | The W unit Vector4 (0, 0, 0, 1). |
| UnitX | The X unit Vector4 (1, 0, 0, 0). |
| UnitY | The Y unit Vector4 (0, 1, 0, 0). |
| UnitZ | The Z unit Vector4 (0, 0, 1, 0). |
| W | The W component of the vector. |
| X | The X component of the vector. |
| Y | The Y component of the vector. |
| Z | The Z component of the vector. |
| Zero | A Vector4 with all of its components set to zero. |
| Name | Description |
|---|---|
| IsNormalized | Gets a value indicting whether this instance is normalized. |
| this[int] | Gets or sets the component at the specified index. |
| Length | Gets the length of the vector. |
| LengthSquared | Gets the squared length of the vector. |
| Name | Description |
|---|---|
| Abs(Vector4) | Returns a vector whose elements are the absolute values of each of the specified vector's elements. |
| AbsRef(ref Vector4) | Calculates the absolute value vector. |
| AbsRef(out Vector4, ref Vector4) | Returns a vector whose elements are the absolute values of each of the specified vector's elements. |
| Add(Vector4, Vector4) | Adds two vectors. |
| AddRef(out Vector4, ref Vector4, ref Vector4) | Adds two vectors. |
| Clamp(Vector4, Vector4, Vector4) | Restricts a vector between a minimum and a maximum value. |
| ClampRef(out Vector4, ref Vector4, ref Vector4, ref Vector4) | Restricts a vector between a minimum and a maximum value. |
| Divide(Vector4, Vector4) | Divides the first vector by the second. |
| Divide(Vector4, float) | Divides the specified vector by a specified scalar value. |
| DivideRef(out Vector4, ref Vector4, ref Vector4) | Divides the first vector by the second. |
| DivideRef(out Vector4, ref Vector4, float) | Divides the specified vector by a specified scalar value. |
| Dot(Vector4, Vector4) | Calculates the dot product of two vectors. |
| DotRef(ref Vector4, ref Vector4) | Calculates the dot product of two vectors. |
| Equals(Vector4) | Determines whether the specified Vector4 is equal to this instance. |
| Equals(object) | Determines whether the specified object is equal to this instance. |
| EqualsRef(ref Vector4) | Determines whether the specified Vector4 is equal to this instance. |
| GetHashCode() | Returns a hash code for this instance. |
| Lerp(Vector4, Vector4, float) | Performs a linear interpolation between two vectors based on the given weighting. |
| LerpRef(out Vector4, ref Vector4, ref Vector4, float) | Performs a linear interpolation between two vectors based on the given weighting. |
| Max(Vector4, Vector4) | Returns a vector containing the largest components of the specified vectors. |
| MaxRef(out Vector4, ref Vector4, ref Vector4) | Returns a vector containing the largest components of the specified vectors. |
| Min(Vector4, Vector4) | Returns a vector containing the smallest components of the specified vectors. |
| MinRef(out Vector4, ref Vector4, ref Vector4) | Returns a vector containing the smallest components of the specified vectors. |
| Multiply(Vector4, Vector4) | Modulates a vector with another by performing component-wise multiplication. |
| Multiply(Vector4, float) | Scales a vector by the given value. |
| MultiplyRef(out Vector4, ref Vector4, ref Vector4) | Modulates a vector with another by performing component-wise multiplication. |
| MultiplyRef(out Vector4, ref Vector4, float) | Scales a vector by the given value. |
| Negate(Vector4) | Reverses the direction of a given vector. |
| NegateRef(ref Vector4) | Reverses the direction of the vector. |
| NegateRef(out Vector4, ref Vector4) | Reverses the direction of a given vector. |
| Normalize(Vector4) | Converts the vector into a unit vector. |
| NormalizeRef(ref Vector4) | Converts the vector into a unit vector. |
| NormalizeRef(out Vector4, ref Vector4) | Converts the vector into a unit vector. |
| Subtract(Vector4, Vector4) | Subtracts two vectors. |
| SubtractRef(out Vector4, ref Vector4, ref Vector4) | Subtracts two vectors. |
| ToArray() | Creates an array containing the elements of the vector. |
| ToString() | Returns a string that represents this instance. |
| ToString(IFormatProvider) | Returns a string that represents this instance. |
| ToString(string) | Returns a string that represents this instance. |
| ToString(string, IFormatProvider) | Returns a string that represents this instance. |
| Name | Description |
|---|---|
| operator +(Vector4, Vector4) | Adds two vectors. |
| operator /(Vector4, Vector4) | Divides the first vector by the second. |
| operator /(Vector4, float) | Divides the specified vector by a specified scalar value. |
| operator ==(Vector4, Vector4) | Tests for equality between two objects. |
| explicit operator Vector2(Vector4) | |
| explicit operator Vector3(Vector4) | |
| operator !=(Vector4, Vector4) | Tests for inequality between two objects. |
| operator *(Vector4, Vector4) | Modulates a vector with another by performing component-wise multiplication. |
| operator *(Vector4, float) | Scales a vector by the given value. |
| operator *(float, Vector4) | Scales a vector by the given value. |
| operator -(Vector4, Vector4) | Subtracts two vectors. |
| operator -(Vector4) | Reverses the direction of a given vector. |