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Represents a two dimensional mathematical vector.
public struct Vector2 : IEquatable<Vector2>, IFormattable
| Name | Description |
|---|---|
| Vector2(float) | Initializes a new instance of the Vector2 struct. |
| Vector2(float, float) | Initializes a new instance of the Vector2 struct. |
| Vector2(float[]) | Initializes a new instance of the Vector2 struct. |
| Name | Description |
|---|---|
| One | A Vector2 with all of its components set to one. |
| SizeInBytes | The size of the Vector2 type, in bytes. |
| UnitX | The X unit Vector2 (1, 0). |
| UnitY | The Y unit Vector2 (0, 1). |
| X | The X component of the vector. |
| Y | The Y component of the vector. |
| Zero | A Vector2 with all of its components set to zero. |
| Name | Description |
|---|---|
| IsNormalized | Gets a value indicting whether this instance is normalized. |
| this[int] | Gets or sets the component at the specified index. |
| Length | Gets the length of the vector. |
| LengthSquared | Gets the squared length of the vector. |
| Name | Description |
|---|---|
| Abs(Vector2) | Returns a vector whose elements are the absolute values of each of the specified vector's elements. |
| AbsRef(ref Vector2) | Calculates the absolute value vector. |
| AbsRef(out Vector2, ref Vector2) | Returns a vector whose elements are the absolute values of each of the specified vector's elements. |
| Add(Vector2, Vector2) | Adds two vectors. |
| AddRef(out Vector2, ref Vector2, ref Vector2) | Adds two vectors. |
| AngleBetween(Vector2, Vector2) | Calculates an angle between two vectors, in radians. |
| Clamp(Vector2, Vector2, Vector2) | Restricts a vector between a minimum and a maximum value. |
| ClampRef(out Vector2, ref Vector2, ref Vector2, ref Vector2) | Restricts a vector between a minimum and a maximum value. |
| Divide(Vector2, Vector2) | Divides the first vector by the second. |
| Divide(Vector2, float) | Divides the specified vector by a specified scalar value. |
| DivideRef(out Vector2, ref Vector2, ref Vector2) | Divides the first vector by the second. |
| DivideRef(out Vector2, ref Vector2, float) | Divides the specified vector by a specified scalar value. |
| Dot(Vector2, Vector2) | Calculates the dot product of two vectors. |
| DotRef(ref Vector2, ref Vector2) | Calculates the dot product of two vectors. |
| Equals(Vector2) | Determines whether the specified Vector2 is equal to this instance. |
| Equals(object) | Determines whether the specified object is equal to this instance. |
| EqualsRef(ref Vector2) | Determines whether the specified Vector2 is equal to this instance. |
| GetHashCode() | Returns a hash code for this instance. |
| Lerp(Vector2, Vector2, float) | Performs a linear interpolation between two vectors based on the given weighting. |
| LerpRef(out Vector2, ref Vector2, ref Vector2, float) | Performs a linear interpolation between two vectors based on the given weighting. |
| Max(Vector2, Vector2) | Returns a vector containing the largest components of the specified vectors. |
| MaxRef(out Vector2, ref Vector2, ref Vector2) | Returns a vector containing the largest components of the specified vectors. |
| Min(Vector2, Vector2) | Returns a vector containing the smallest components of the specified vectors. |
| MinRef(out Vector2, ref Vector2, ref Vector2) | Returns a vector containing the smallest components of the specified vectors. |
| Multiply(Vector2, Vector2) | Modulates a vector with another by performing component-wise multiplication. |
| Multiply(Vector2, float) | Scales a vector by the given value. |
| MultiplyRef(out Vector2, ref Vector2, ref Vector2) | Modulates a vector with another by performing component-wise multiplication. |
| MultiplyRef(out Vector2, ref Vector2, float) | Scales a vector by the given value. |
| Negate(Vector2) | Reverses the direction of a given vector. |
| NegateRef(ref Vector2) | Reverses the direction of the vector. |
| NegateRef(out Vector2, ref Vector2) | Reverses the direction of a given vector. |
| Normalize(Vector2) | Converts the vector into a unit vector. |
| NormalizeRef(ref Vector2) | Converts the vector into a unit vector. |
| NormalizeRef(out Vector2, ref Vector2) | Converts the vector into a unit vector. |
| Subtract(Vector2, Vector2) | Subtracts two vectors. |
| SubtractRef(out Vector2, ref Vector2, ref Vector2) | Subtracts two vectors. |
| ToArray() | Creates an array containing the elements of the vector. |
| ToString() | Returns a string that represents this instance. |
| ToString(IFormatProvider) | Returns a string that represents this instance. |
| ToString(string) | Returns a string that represents this instance. |
| ToString(string, IFormatProvider) | Returns a string that represents this instance. |
| Name | Description |
|---|---|
| operator +(Vector2, Point2F) | Adds the vector to the point. |
| operator +(Vector2, Vector2) | Adds two vectors. |
| operator /(Vector2, Vector2) | Divides the first vector by the second. |
| operator /(Vector2, float) | Divides the specified vector by a specified scalar value. |
| operator ==(Vector2, Vector2) | Tests for equality between two objects. |
| explicit operator Vector3(Vector2) | |
| explicit operator Vector4(Vector2) | |
| operator !=(Vector2, Vector2) | Tests for inequality between two objects. |
| operator *(Vector2, Vector2) | Modulates a vector with another by performing component-wise multiplication. |
| operator *(Vector2, float) | Scales a vector by the given value. |
| operator *(float, Vector2) | Scales a vector by the given value. |
| operator -(Vector2, Vector2) | Subtracts two vectors. |
| operator -(Vector2) | Reverses the direction of a given vector. |