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Render node using arguments.
void OnNodeRendered(IRenderEngine engine, object item, double x, double y, double width, double height, int depth, bool isTitle)
| Type | Name | Description |
|---|---|---|
| IRenderEngine | engine | Render engine IRenderEngine object. |
| object | item | The data object that corresponds to the closest data point. |
| double | x | The top left X coordinate of the node rectangle. |
| double | y | The top let Y coordinate of the node rectangle. |
| double | width | The width of the node rectangle. |
| double | height | The height of the node rectangle. |
| int | depth | The depth of the node. |
| bool | isTitle | Determines if the node is a title node or not. |