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void ID3D11DeviceContext::SetResourceMinLOD([In] ID3D11Resource* pResource,[In] float MinLOD)
public void SetMinimumLod(Resource resourceRef, float minLOD)
Public Sub SetMinimumLod(resourceRef As Resource, minLOD As Single)
| Type | Name | Description |
|---|---|---|
| Resource | resourceRef | |
| float | minLOD |