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Sets a single shader resource to be used by the shader stage.
public void SetShaderResource(int slot, ShaderResourceView resourceView)
Public Sub SetShaderResource(slot As Integer, resourceView As ShaderResourceView)
| Type | Name | Description |
|---|---|---|
| int | slot | Index into the device's zero-based array to which to set the resource. |
| ShaderResourceView | resourceView | Resource view to attach |