[]
Gets the constant buffers used by the shader stage.
public Buffer[] GetConstantBuffers(int startSlot, int count)
Public Function GetConstantBuffers(startSlot As Integer, count As Integer) As Buffer()
| Type | Name | Description |
|---|---|---|
| int | startSlot | Index into the device's zero-based array from which to begin retrieving constant buffers. |
| int | count | Number of buffers to retrieve. |
| Type | Description |
|---|---|
| Buffer[] | An array of constant buffers. |