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C1.Util.DX.DirectWrite.TextRenderer1Base

TextRenderer1Base Class

Default implementation of TextRenderer1.

Inheritance
TextRenderer1Base
Namespace: C1.Util.DX.DirectWrite
Assembly: C1.Win.C1DX.4.8.dll
Syntax
public class TextRenderer1Base : TextRendererBase, TextRenderer1, TextRenderer, PixelSnapping, ICallbackable, IDisposable

Constructors

Name Description
TextRenderer1Base()

Methods

Name Description
DrawGlyphRun(object, float, float, GlyphOrientationAngle, MeasuringMode, GlyphRun, GlyphRunDescription, IntPtr)

IDWriteTextLayout::Draw calls this function to instruct the client to render a run of glyphs.

DrawGlyphRun(object, float, float, MeasuringMode, GlyphRun, GlyphRunDescription, IntPtr)

IDWriteTextLayout::Draw calls this function to instruct the client to render a run of glyphs.

DrawInlineObject(object, float, float, GlyphOrientationAngle, InlineObject, bool, bool, IntPtr)

IDWriteTextLayout::Draw calls this application callback when it needs to draw an inline object.

DrawInlineObject(object, float, float, InlineObject, bool, bool, IntPtr)

IDWriteTextLayout::Draw calls this application callback when it needs to draw an inline object.

DrawStrikethrough(object, float, float, GlyphOrientationAngle, ref Strikethrough, IntPtr)

IDWriteTextLayout::Draw calls this function to instruct the client to draw a strikethrough.

DrawStrikethrough(object, float, float, ref Strikethrough, IntPtr)

IDWriteTextLayout::Draw calls this function to instruct the client to draw a strikethrough.

DrawUnderline(object, float, float, GlyphOrientationAngle, ref Underline, IntPtr)

IDWriteTextLayout::Draw calls this function to instruct the client to draw an underline.

DrawUnderline(object, float, float, ref Underline, IntPtr)

IDWriteTextLayout::Draw calls this function to instruct the client to draw an underline.