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C1.Util.DX.DirectWrite.TextRenderer.DrawStrikethrough

DrawStrikethrough Method

DrawStrikethrough(object, float, float, ref Strikethrough, IntPtr)

IDWriteTextLayout::Draw calls this function to instruct the client to draw a strikethrough.

Declaration
HResult DrawStrikethrough(object clientDrawingContext, float baselineOriginX, float baselineOriginY, ref Strikethrough strikethrough, IntPtr clientDrawingEffectPtr)
Parameters
Type Name Description
object clientDrawingContext

The application-defined drawing context passed to IDWriteTextLayout::Draw.

float baselineOriginX

The pixel location (X-coordinate) at the baseline origin of the run where strikethrough applies.

float baselineOriginY

The pixel location (Y-coordinate) at the baseline origin of the run where strikethrough applies.

Strikethrough strikethrough

Pointer to a structure containing strikethrough logical information.

IntPtr clientDrawingEffectPtr

Application-defined effect to apply to the strikethrough. Usually this argument represents effects such as the foreground brush filling the interior of a line.

Returns
Type Description
HResult

If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

A single strikethrough can be broken into multiple calls, depending on how the formatting changes attributes. Strikethrough is not averaged across font sizes/styles changes. To get an appropriate starting pixel position, add strikethrough::offset to the baseline. Like underlines, the x coordinate will always be passed as the left side, regardless of text directionality.