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IDWriteTextLayout::Draw calls this function to instruct the client to draw a strikethrough.
HResult DrawStrikethrough(object clientDrawingContext, float baselineOriginX, float baselineOriginY, ref Strikethrough strikethrough, IntPtr clientDrawingEffectPtr)
Type | Name | Description |
---|---|---|
object | clientDrawingContext | The application-defined drawing context passed to IDWriteTextLayout::Draw. |
float | baselineOriginX | The pixel location (X-coordinate) at the baseline origin of the run where strikethrough applies. |
float | baselineOriginY | The pixel location (Y-coordinate) at the baseline origin of the run where strikethrough applies. |
Strikethrough | strikethrough | Pointer to a structure containing strikethrough logical information. |
IntPtr | clientDrawingEffectPtr | Application-defined effect to apply to the strikethrough. Usually this argument represents effects such as the foreground brush filling the interior of a line. |
Type | Description |
---|---|
HResult | If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. |
A single strikethrough can be broken into multiple calls, depending on how the formatting changes attributes. Strikethrough is not averaged across font sizes/styles changes. To get an appropriate starting pixel position, add strikethrough::offset to the baseline. Like underlines, the x coordinate will always be passed as the left side, regardless of text directionality.