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D2D1_INPUT_ELEMENT_DESC
public struct InputElement : IEquatable<InputElement>
Name | Description |
---|---|
InputElement(string, int, Format, int) | Initializes a new instance of the C1.Win.DX.Direct2D.InputElement struct. |
InputElement(string, int, Format, int, int) | Initializes a new instance of the C1.Win.DX.Direct2D.InputElement struct. |
Name | Description |
---|---|
AlignedByteOffset | unsigned int alignedByteOffset |
Format | DXGI_FORMAT format |
SemanticIndex | unsigned int semanticIndex |
SemanticName | const char* semanticName |
Slot | unsigned int inputSlot |
Name | Description |
---|---|
AppendAligned | Returns a value that can be used for the offset parameter of an InputElement to indicate that the element should be aligned directly after the previous element, including any packing if neccessary. |
Name | Description |
---|---|
Equals(InputElement) | Determines whether the specified InputElement is equal to this instance. |
Equals(object) | Determines whether the specified object is equal to this instance. |
GetHashCode() | Returns a hash code for this instance. |
Name | Description |
---|---|
operator ==(InputElement, InputElement) | Determines if the specified values are equal. |
operator !=(InputElement, InputElement) | Determines if the specified values are not equal. |