| Name | Description |
| Begin | void ID3D11DeviceContext::Begin([In] ID3D11Asynchronous* pAsync) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| ClearDepthStencilView | void ID3D11DeviceContext::ClearDepthStencilView([In] ID3D11DepthStencilView* pDepthStencilView,[In] D3D11_CLEAR_FLAG ClearFlags,[In] float Depth,[In] unsigned char Stencil) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| ClearRenderTargetView | void ID3D11DeviceContext::ClearRenderTargetView([In] ID3D11RenderTargetView* pRenderTargetView,[In] const SHARPDX_COLOR4* ColorRGBA) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| ClearState | void ID3D11DeviceContext::ClearState() (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| ClearUnorderedAccessView | Overloaded. void ID3D11DeviceContext::ClearUnorderedAccessViewUint([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const SHARPDX_INT4* Values) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| ClearView | void ID3D11DeviceContext1::ClearView([In] ID3D11View* pView,[In] const float* Color,[In, Buffer, Optional] const RECT* pRect,[In] unsigned int NumRects) |
| CopyResource | Copy the entire contents of the source resource to the destination resource using the GPU. (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| CopyResource_ | void ID3D11DeviceContext::CopyResource([In] ID3D11Resource* pDstResource,[In] ID3D11Resource* pSrcResource) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| CopyStructureCount | void ID3D11DeviceContext::CopyStructureCount([In] ID3D11Buffer* pDstBuffer,[In] unsigned int DstAlignedByteOffset,[In] ID3D11UnorderedAccessView* pSrcView) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| CopySubresourceRegion | Copy a region from a source resource to a destination resource. (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| CopySubresourceRegion_ | void ID3D11DeviceContext::CopySubresourceRegion([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In] unsigned int DstX,[In] unsigned int DstY,[In] unsigned int DstZ,[In] ID3D11Resource* pSrcResource,[In] unsigned int SrcSubresource,[In, Optional] const D3D11_BOX* pSrcBox) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| CopySubresourceRegion1 | void ID3D11DeviceContext1::CopySubresourceRegion1([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In] unsigned int DstX,[In] unsigned int DstY,[In] unsigned int DstZ,[In] ID3D11Resource* pSrcResource,[In] unsigned int SrcSubresource,[In, Optional] const D3D11_BOX* pSrcBox,[In] unsigned int CopyFlags) |
| Create | Initializes a new deferred context instance of DeviceContext1 class. |
| CSGetConstantBuffers1 | void ID3D11DeviceContext1::CSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants) |
| CSSetConstantBuffers1 | Overloaded. void ID3D11DeviceContext1::CSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants) |
| DiscardResource | void ID3D11DeviceContext1::DiscardResource([In] ID3D11Resource* pResource) |
| DiscardView | void ID3D11DeviceContext1::DiscardView([In] ID3D11View* pResourceView) |
| DiscardView1 | void ID3D11DeviceContext1::DiscardView1([In] ID3D11View* pResourceView,[In, Buffer, Optional] const RECT* pRects,[In] unsigned int NumRects) |
| Dispatch | void ID3D11DeviceContext::Dispatch([In] unsigned int ThreadGroupCountX,[In] unsigned int ThreadGroupCountY,[In] unsigned int ThreadGroupCountZ) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| DispatchIndirect | void ID3D11DeviceContext::DispatchIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| Dispose | Overloaded. Clean up any resources being used. (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| Draw | void ID3D11DeviceContext::Draw([In] unsigned int VertexCount,[In] unsigned int StartVertexLocation) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| DrawAuto | void ID3D11DeviceContext::DrawAuto() (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| DrawIndexed | void ID3D11DeviceContext::DrawIndexed([In] unsigned int IndexCount,[In] unsigned int StartIndexLocation,[In] int BaseVertexLocation) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| DrawIndexedInstanced | void ID3D11DeviceContext::DrawIndexedInstanced([In] unsigned int IndexCountPerInstance,[In] unsigned int InstanceCount,[In] unsigned int StartIndexLocation,[In] int BaseVertexLocation,[In] unsigned int StartInstanceLocation) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| DrawIndexedInstancedIndirect | void ID3D11DeviceContext::DrawIndexedInstancedIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| DrawInstanced | void ID3D11DeviceContext::DrawInstanced([In] unsigned int VertexCountPerInstance,[In] unsigned int InstanceCount,[In] unsigned int StartVertexLocation,[In] unsigned int StartInstanceLocation) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| DrawInstancedIndirect | void ID3D11DeviceContext::DrawInstancedIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| DSGetConstantBuffers1 | void ID3D11DeviceContext1::DSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants) |
| DSSetConstantBuffers1 | Overloaded. void ID3D11DeviceContext1::DSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants) |
| End | void ID3D11DeviceContext::End([In] ID3D11Asynchronous* pAsync) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| ExecuteCommandList | void ID3D11DeviceContext::ExecuteCommandList([In] ID3D11CommandList* pCommandList,[In] BOOL RestoreContextState) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| FinishCommandList | HRESULT ID3D11DeviceContext::FinishCommandList([In] BOOL RestoreDeferredContextState,[Out, Optional] ID3D11CommandList** ppCommandList) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| Flush | void ID3D11DeviceContext::Flush() (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| GenerateMips | void ID3D11DeviceContext::GenerateMips([In] ID3D11ShaderResourceView* pShaderResourceView) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| GetContextFlags | unsigned int ID3D11DeviceContext::GetContextFlags() (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| GetData | Overloaded. Gets data from the GPU asynchronously. (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| GetDataInternal | HRESULT ID3D11DeviceContext::GetData([In] ID3D11Asynchronous* pAsync,[Out, Buffer, Optional] void* pData,[In] unsigned int DataSize,[In] D3D11_ASYNC_GETDATA_FLAG GetDataFlags) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| GetDevice | void ID3D11DeviceChild::GetDevice([Out] ID3D11Device** ppDevice) (Inherited from C1.Util.DX.Direct3D11.DeviceChild) |
| GetMinimumLod | float ID3D11DeviceContext::GetResourceMinLOD([In] ID3D11Resource* pResource) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| GetPredication | void ID3D11DeviceContext::GetPredication([Out, Optional] ID3D11Predicate** ppPredicate,[Out, Optional] BOOL* pPredicateValue) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| GetPrivateData | HRESULT ID3D11DeviceChild::GetPrivateData([In] const GUID& guid,[InOut] unsigned int* pDataSize,[Out, Buffer, Optional] void* pData) (Inherited from C1.Util.DX.Direct3D11.DeviceChild) |
| GetTypeInfo | D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext::GetType() (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| GSGetConstantBuffers1 | void ID3D11DeviceContext1::GSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants) |
| GSSetConstantBuffers1 | Overloaded. void ID3D11DeviceContext1::GSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants) |
| HSGetConstantBuffers1 | void ID3D11DeviceContext1::HSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants) |
| HSSetConstantBuffers1 | Overloaded. void ID3D11DeviceContext1::HSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants) |
| IsDataAvailable | Overloaded. Determines whether asynchronous query data is available. (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| MapSubresource | Overloaded. Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource. (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| PSGetConstantBuffers1 | void ID3D11DeviceContext1::PSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants) |
| PSSetConstantBuffers1 | Overloaded. void ID3D11DeviceContext1::PSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants) |
| QueryInterface | Overloaded. Query this instance for a particular COM GUID/interface support. (Inherited from C1.Util.DX.ComObject) |
| QueryInterfaceOrNull | Overloaded. Query instance for a particular COM GUID/interface support. (Inherited from C1.Util.DX.ComObject) |
| ResolveSubresource | Copy a multisampled resource into a non-multisampled resource. (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| ResolveSubresource_ | void ID3D11DeviceContext::ResolveSubresource([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In] ID3D11Resource* pSrcResource,[In] unsigned int SrcSubresource,[In] DXGI_FORMAT Format) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| SetMinimumLod | void ID3D11DeviceContext::SetResourceMinLOD([In] ID3D11Resource* pResource,[In] float MinLOD) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| SetPredication | void ID3D11DeviceContext::SetPredication([In, Optional] ID3D11Predicate* pPredicate,[In] BOOL PredicateValue) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| SetPrivateData | HRESULT ID3D11DeviceChild::SetPrivateData([In] const GUID& guid,[In] unsigned int DataSize,[In, Buffer, Optional] const void* pData) (Inherited from C1.Util.DX.Direct3D11.DeviceChild) |
| SetPrivateDataInterface | HRESULT ID3D11DeviceChild::SetPrivateDataInterface([In] const GUID& guid,[In, Optional] const IUnknown* pData) (Inherited from C1.Util.DX.Direct3D11.DeviceChild) |
| SwapDeviceContextState | void ID3D11DeviceContext1::SwapDeviceContextState([In] ID3DDeviceContextState* pState,[Out, Optional] ID3DDeviceContextState** ppPreviousState) |
| UnmapSubresource | void ID3D11DeviceContext::Unmap([In] ID3D11Resource* pResource,[In] unsigned int Subresource) (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| UpdateSubresource | Overloaded. Copies data from the CPU to to a non-mappable subresource region. (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| UpdateSubresource1 | void ID3D11DeviceContext1::UpdateSubresource1([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In, Optional] const D3D11_BOX* pDstBox,[In] const void* pSrcData,[In] unsigned int SrcRowPitch,[In] unsigned int SrcDepthPitch,[In] unsigned int CopyFlags) |
| UpdateSubresourceSafe | Overloaded. Copies data from the CPU to to a non-mappable subresource region. (Inherited from C1.Util.DX.Direct3D11.DeviceContext) |
| VSGetConstantBuffers1 | void ID3D11DeviceContext1::VSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants) |
| VSSetConstantBuffers1 | Overloaded. void ID3D11DeviceContext1::VSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants) |