UpdateSubresource1 Method
In This Topic
void ID3D11DeviceContext1::UpdateSubresource1([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In, Optional] const D3D11_BOX* pDstBox,[In] const void* pSrcData,[In] unsigned int SrcRowPitch,[In] unsigned int SrcDepthPitch,[In] unsigned int CopyFlags)
Syntax
'Declaration
Public Sub UpdateSubresource1( _
ByVal As Resource, _
ByVal As Integer, _
ByVal As Nullable(Of ResourceRegion), _
ByVal As IntPtr, _
ByVal As Integer, _
ByVal As Integer, _
ByVal As Integer _
)
public void UpdateSubresource1(
Resource ,
int ,
Nullable<ResourceRegion> ,
IntPtr ,
int ,
int ,
int
)
Parameters
- dstResourceRef
- dstSubresource
- dstBoxRef
- srcDataRef
- srcRowPitch
- srcDepthPitch
- copyFlags
See Also