Overload | Description |
---|---|
ClearUnorderedAccessView(UnorderedAccessView,Int32[]) | void ID3D11DeviceContext::ClearUnorderedAccessViewUint([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const SHARPDX_INT4* Values) |
ClearUnorderedAccessView(UnorderedAccessView,Vector4) | void ID3D11DeviceContext::ClearUnorderedAccessViewFloat([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const SHARPDX_VECTOR4* Values) |