C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / DomainShaderStage Class
Properties Methods Events


DomainShaderStage Class Members

The following tables list the members exposed by DomainShaderStage.

Public Constructors
 NameDescription
Public ConstructorInitializes a new instance of the DomainShaderStage class.  
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Public Properties
 NameDescription
Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
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Public Methods
 NameDescription
Public MethodOverloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObject)
Public MethodOverloaded. Gets the shader currently assigned to the device. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<DomainShader>)
Public MethodGets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodGets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodGets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded.  (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<DomainShader>)
Public MethodSets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Sets an array of constant buffers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodSets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Sets an array of samplers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodSets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
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Protected Methods
 NameDescription
Protected MethodReleases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase)
Protected MethodOverloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject)
Protected MethodMethod called when the NativePointer is updated. (Inherited from C1.Util.DX.CppObject)
Protected MethodMethod called when NativePointer is going to be update. (Inherited from C1.Util.DX.CppObject)
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Public Events
 NameDescription
Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
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Public Operators
Performs an explicit conversion from System.IntPtr to DomainShaderStage.
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See Also