Name | Description | |
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![]() | DomainShaderStage Constructor | Initializes a new instance of the DomainShaderStage class. |
The following tables list the members exposed by DomainShaderStage.
Name | Description | |
---|---|---|
![]() | DomainShaderStage Constructor | Initializes a new instance of the DomainShaderStage class. |
Name | Description | |
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![]() | IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) |
![]() | Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
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![]() | Dispose | Overloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObject) |
![]() | Get | Overloaded. Gets the shader currently assigned to the device. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<DomainShader>) |
![]() | GetConstantBuffers | Gets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | GetSamplers | Gets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | GetShaderResources | Gets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | Set | Overloaded. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<DomainShader>) |
![]() | SetConstantBuffer | Sets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetConstantBuffers | Overloaded. Sets an array of constant buffers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetSampler | Sets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetSamplers | Overloaded. Sets an array of samplers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetShaderResource | Sets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetShaderResources | Overloaded. Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
Name | Description | |
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![]() | Finalize | Releases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase) |
![]() | FromTemp | Overloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject) |
![]() | NativePointerUpdated | Method called when the NativePointer is updated. (Inherited from C1.Util.DX.CppObject) |
![]() | NativePointerUpdating | Method called when NativePointer is going to be update. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
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![]() | Disposed | Occurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | Disposing | Occurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | Performs an explicit conversion from System.IntPtr to DomainShaderStage. |