In This Topic
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
Overload List
Overload | Description |
MapSubresource(Texture1D,Int32,Int32,MapMode,MapFlags,DataStream) | Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource. |
MapSubresource(Texture2D,Int32,Int32,MapMode,MapFlags,DataStream) | Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource. |
MapSubresource(Texture3D,Int32,Int32,MapMode,MapFlags,DataStream) | Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource. |
MapSubresource(Buffer,MapMode,MapFlags,DataStream) | Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource. |
MapSubresource(Resource,Int32,Int32,MapMode,MapFlags,Int32) | Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource. |
MapSubresource(Resource,Int32,MapMode,MapFlags,DataStream) | Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource. |
MapSubresource(Resource,Int32,MapMode,MapFlags) | Gets a reference to the data contained in a subresource, and denies the GPU access to that subresource. |
MapSubresource(Resource,Int32,MapMode,MapFlags,DataBox) | HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource) |
See Also