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The C1TileService class handles pointer down animations and runs tile updates.
public static class C1TileService
Name | Description |
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PointerDownAnimationProperty | Identifies the PointerDownAnimation attached property. If this attached property is set on some FrameworkElement, the C1TileService will perform PointerDown animation for this element. |
PreservePointerCaptureProperty | Identifies the PreservePointerCapture attached property. |
Name | Description |
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MaxAnimationNumber | Gets or sets the int value specifying the maximum number of tile animations which might be performed simultaniously. |
UpdateInterval | Gets or sets the TimeSpan value specifying the maximum time interval between tile updates. |
Name | Description |
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FreezeTile(C1TileBase) | Freezes tile updates. |
GetPointerDownAnimation(FrameworkElement) | Gets the value of the PointerDownAnimation attached property from a given FrameworkElement. |
GetPreservePointerCapture(FrameworkElement) | Gets the value of the PreservePointerCapture attached property from a given FrameworkElement. |
Register(C1TileBase) | Registers the C1TileBase object in the service. |
SetPointerDownAnimation(FrameworkElement, bool) | Sets the PointerDownAnimation attached property value on the specified element. |
SetPreservePointerCapture(FrameworkElement, bool) | Sets the PreservePointerCapture attached property value on the specified element. |
StopPointerAnimation(FrameworkElement) | Stops an active PointerDown animation for the specified target. |
UnfreezeTile(C1TileBase) | Unfreezes tile updates. |
Unregister(C1TileBase) | Unregisters the C1TileBase object in the service. |