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The C1TileService class handles pointer down animations and runs tile updates.
public static class C1TileService
| Name | Description |
|---|---|
| PointerDownAnimationProperty | Identifies the PointerDownAnimation attached property. If this attached property is set on some FrameworkElement, the C1TileService will perform PointerDown animation for this element. |
| PreservePointerCaptureProperty | Identifies the PreservePointerCapture attached property. |
| Name | Description |
|---|---|
| MaxAnimationNumber | Gets or sets the int value specifying the maximum number of tile animations which might be performed simultaniously. |
| UpdateInterval | Gets or sets the TimeSpan value specifying the maximum time interval between tile updates. |
| Name | Description |
|---|---|
| FreezeTile(C1TileBase) | Freezes tile updates. |
| GetPointerDownAnimation(FrameworkElement) | Gets the value of the PointerDownAnimation attached property from a given FrameworkElement. |
| GetPreservePointerCapture(FrameworkElement) | Gets the value of the PreservePointerCapture attached property from a given FrameworkElement. |
| Register(C1TileBase) | Registers the C1TileBase object in the service. |
| SetPointerDownAnimation(FrameworkElement, bool) | Sets the PointerDownAnimation attached property value on the specified element. |
| SetPreservePointerCapture(FrameworkElement, bool) | Sets the PreservePointerCapture attached property value on the specified element. |
| StopPointerAnimation(FrameworkElement) | Stops an active PointerDown animation for the specified target. |
| UnfreezeTile(C1TileBase) | Unfreezes tile updates. |
| Unregister(C1TileBase) | Unregisters the C1TileBase object in the service. |