[]
Writes COD marker segment. COD is a functional marker segment containing the code style default (coding style, decomposition, layering) used for compressing all the components in an image.
<p>The values can be overriden for an individual component by a COC
marker in either the main or the tile header.</p>
protected virtual void writeCOD(bool mh, int tileIdx)
Type | Name | Description |
---|---|---|
bool | mh | Flag indicating whether this marker belongs to the main header |
int | tileIdx | Tile index if the marker belongs to a tile-part header |