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void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets)
public void GetVertexBuffers(int startSlot, int numBuffers, Buffer[] vertexBuffersOut, int[] stridesRef, int[] offsetsRef)
| Type | Name | Description |
|---|---|---|
| int | startSlot | |
| int | numBuffers | |
| Buffer[] | vertexBuffersOut | |
| int[] | stridesRef | |
| int[] | offsetsRef |