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void ID3D11DeviceContext1::VSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)
public void VSSetConstantBuffers1(int startSlot, int numBuffers, Buffer[] constantBuffersOut, int[] firstConstantRef, int[] numConstantsRef)
| Type | Name | Description |
|---|---|---|
| int | startSlot | |
| int | numBuffers | |
| Buffer[] | constantBuffersOut | |
| int[] | firstConstantRef | |
| int[] | numConstantsRef |
void ID3D11DeviceContext1::VSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)
public void VSSetConstantBuffers1(int startSlot, int numBuffers, ComArray<Buffer> constantBuffersOut, int[] firstConstantRef, int[] numConstantsRef)
| Type | Name | Description |
|---|---|---|
| int | startSlot | |
| int | numBuffers | |
| ComArray<Buffer> | constantBuffersOut | |
| int[] | firstConstantRef | |
| int[] | numConstantsRef |