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void ID3D11DeviceContext::DispatchIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs)
public void DispatchIndirect(Buffer bufferForArgsRef, int alignedByteOffsetForArgs)
| Type | Name | Description |
|---|---|---|
| Buffer | bufferForArgsRef | |
| int | alignedByteOffsetForArgs |