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HRESULT ID3D11ClassLinkage::CreateClassInstance([In] const char* pClassTypeName,[In] unsigned int ConstantBufferOffset,[In] unsigned int ConstantVectorOffset,[In] unsigned int TextureOffset,[In] unsigned int SamplerOffset,[Out, Fast] ID3D11ClassInstance** ppInstance)
public ClassInstance CreateClassInstance(string classTypeNameRef, int constantBufferOffset, int constantVectorOffset, int textureOffset, int samplerOffset)
| Type | Name | Description |
|---|---|---|
| string | classTypeNameRef | |
| int | constantBufferOffset | |
| int | constantVectorOffset | |
| int | textureOffset | |
| int | samplerOffset |
| Type | Description |
|---|---|
| ClassInstance |